A bright streak flashes from you to a point you choose within range and then blossoms with a thundering roar in bright explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a constitution saving throw, taking 7d8 Fire damage and blinds creatures till the start of their next turn on a failed save or half as much damage on a successful one. and depending on Gms discretion you steal one feature of a target over killed (2x the max hp or more) by the damage dealt it goes away on a short rest or when you gain a new feature in this way
Flammable objects in the area that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
* - (a bit of diamond or obsidian dust )
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