Level
7th
Casting Time
45 Actions Ritual
Range/Area
Unlimited
Components
V, S, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
You release a energy from your hand that targets one creature anywhere, they instantly take a constitution saving throw.
  • On a Failed Save: The target is afflicted by a rapid curse of lycanthropy. You choose the form they take: Werewolf, Werebear, Wereboar, Wererat, or Weretiger. The target immediately transforms into that hybrid lycanthrope form. Its game statistics, including mental ability scores, are replaced by the statistics of the chosen lycanthrope, though it retains its current hit points.
    While transformed, the creature is blinded by feral rage and regards all other creatures as enemies. However, it is charmed by you. On each of your turns, you can use a bonus action to mentally command the creature (no action required by you if you are incapacitated). You can tell it to move, attack a specific target, or interact with an object.
  • On a Successful Save: The target takes 8d8 psychic damage from the mental strain of resisting the curse, but does not transform.
Breaking the Curse: If you maintain concentration for the full duration, the transformation becomes permanent until removed by a Remove Curse cast at 8th level or higher, or a Wish spell. If the spell ends early, the creature reverts to its normal form.
* - (The blood of the person (or creature) you are transforming.)

Available For: Druid Sorcerer Warlock Wizard

dakingishere

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