You call upon an unseen spirit to seize a creature you can see within range. The target must succeed on a Wisdom saving throw or become grappled by an invisible supernatural force.
On a failed save, the creature is lifted approximately 1 foot off the ground and violently shaken back and forth as though seized by an enormous invisible hand. While suspended, the creature's movements are erratic and uncontrolled.
While the creature is held in this way:
Its speed is 0.
It cannot take reactions.
It has disadvantage on Constitution saving throws made to maintain concentration.
At the beginning of each of its turns, it takes 2d6 psychic damage.
The creature can use its action on each of its turns to make another Wisdom saving throw against the spell. On a successful save, the supernatural force releases it.
When the creature is released, it must succeed on a Dexterity saving throw against your spell save DC or fall prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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