Level
7th
Casting Time
1 No Action
Range/Area
60 ft.
Components
S
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
You plant a subtle psychic parasite into the mind of someone who holds authority, routing their social power into your own mind. Target one creature you can see within range that directly commands others, such as a military captain, a guild leader, or the master of a household. The target must make an Intelligence saving throw. On a success, the spell fails, and they are unaware you attempted to influence them.
On a failed save, the target is charmed by you for the duration, and a subliminal telepathic link is established. While linked, you gain partial control over any subordinates—such as servants, guards, acolytes, or crew members—who directly report to or obey the target.
Whenever the target issues a command or instruction to their subordinates, you can use your reaction to subtly alter their words and mental intent. You choose one of the following effects:
  • Sow Confusion: You rewrite the order. Up to 6 subordinates who heard the instruction must succeed on a Wisdom saving throw against your spell save DC. On a failure, they completely misunderstand the task, spending their next turn doing nothing but arguing, looking for a non-existent item, or wandering in the wrong direction.
  • Misdirected Target: When the master orders their servants or guards to act against someone, you can redirect the action. Up to 6 subordinates must make a Wisdom saving throw. On a failure, they perceive an ally or an innocent object as the target of the instruction and focus their efforts entirely on it.
     
     
  • Subliminal Stand-Down: You force the master to order a sudden stop, a dismissal, or a retreat. All subordinates who can hear the master must make a Wisdom saving throw. On a failure, they drop whatever they are doing, put away weapons or tools, and dismiss themselves from the room for 1 round.
The master can repeat the Intelligence saving throw at the end of each of its turns if it or its subordinates take damage from you or your companions, ending the spell on a success.

Available For: Bard Sorcerer - Aberrant Sorcery Warlock - Great Old One Patron

hell_demon

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