Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Special 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
You gesture subtly, sending a sharp spark of psionic energy to briefly disrupt a creature’s motor functions. Target one creature you can see within range. The target must succeed on a Wisdom saving throw or suffer one of the following effects of your choice until the start of your next turn.
- Spasm: The next time the creature makes an attack roll or an ability check, it must subtract 1d4 from the total.
- Falter: The creature's speed is reduced by 10 feet on its next turn as its legs lock up.
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