Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You lace your fingers through the air, tangling the invisible psychic frequencies of your enemies. Choose a point you can see within range. Up to three creatures within a 20-foot-radius sphere centered on that point must make a Wisdom saving throw.
On a failed save, a creature's motor controls are violently cross-wired with the other targets for the duration. Whenever an affected creature attempts to move on its turn, it must first roll a d6 to see whose legs it is actually controlling:
- 1–2: The creature controls its own movement normally.
- 3–4: The creature controls the movement of Target B. The creature chooses the direction, but Target B is the one forced to move up to their speed.
- 5–6: The creature controls the movement of Target C. The creature chooses the direction, but Target C is the one forced to move up to their speed.
An affected creature can repeat the Wisdom saving throw at the end of each of its turns, breaking free of the tangle on a success.
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