Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You twitch your fingers like a conductor, tangling the motor control signals of your targets. Choose up to three creatures you can see within range. Each target must succeed on an Intelligence saving throw or have their combat reflexes cross-wired for the duration.
Whenever a cross-wired creature uses its action to make a weapon or spell attack, it must roll a d6 before making the attack roll:
- 1–2: The creature resists the tangle and attacks its intended target normally.
- 3–6: Your psychic threads override its motor functions. The attack roll must instead target a different creature of your choice within the attack's range or reach.
An affected creature can repeat the Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
Comments