Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
A locked ethereal wooden door and rigid frame spring into existence directly across the triggering creature's path.
The creature must make a Dexterity saving throw. On a failed save, it collides with the door, takes 2d6 bludgeoning damage, falls prone, and its movement ends. On a successful save, it sidesteps the door, takes no damage, and must spend 5 additional feet of movement to continue moving. The door vanishes immediately after the creature collides with or avoids it.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the bludgeoning damage increases by 1d6 for each slot level above 1st.
- Created for Satheryn Chronicles -
* - taken when a creature you can see within range moves at least 5 feet
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