Target any being you can see up to 180ft and imbue within them a building force of energy that takes in the elemental affinity of the caster that builds over three turns. Each turn the target must achieve a constitution saving throw if increasing difficulty to disperse the energy naturally reducing its damage.
Round One: must succeed a DC 16 saving throw, on a success the energy is dispersed and deals on 20 Magical or Elemental damage.
Round 2. must succeed a DC 20 saving throw, on a success the energy is dispersed and deals 40 Magical or Elemental damage.
Round 3. On the casters turn can use a bonus action to detonate the energy, making it explode from within the target dealing 80 Magic or Elemental damage or killing an enemy 4 CR bellow the caster's level. When an enemy is killed like this they are disintegrated after being blown apart a random enemy within 15ft of the dead enemy will be infected by Entropy and the Cycle starts again. Adversely, if not detonated by the caster then on the beings turn, they must succeed a DC 24, on a success the energy erupts violently dealing 80 damage but doesn't instantly kill. An enemy who survives this will be under the Hemorrhaging effect until all gaping holes are healed. If they failed the saving throw then the energy erupts as if detonated by caster.
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