Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
(30 ft. )
Components
S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic
You trace an impossible sign from an alternate reality in the air inside a 30-foot cube within range. It glows for a short moment before vanishing. Each creature in the area who sees the sign must make an Intelligence saving throw. On a fail, the creature becomes Blinded and Stunned for the spell’s duration. On a success, a creature is Blinded until the end of your next turn.
The spell ends for a Stunned creature if it takes any damage, or if someone else uses an action to shake the creature out of its stupor. When the spell ends for a stunned creature, it takes 3d6 psychic damage.
* - (a gemstone worth 20gp+, which the spell consumes)
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