An grand aura in the form of a dome surrounds you and all creatures in a 30 foot radius sphere centered on a point you can see within range. The aura is transparent and has a slight purple warping effect on the air at the edges. A creature can once per turn do an DC 15 arcane check to try to understand the effect of this specific dome. If you already know the effect of one dome spell, you gain a +5 bonus on the roll. Any creature that has observed the effect of this dome makes this check with advantage.
If no damage is taken inside the dome from a creature inside the dome since the start of your last turn, you willingly move out of the dome or end your turn outside the dome, the dome is deactivated temporarily. You can spend an action to reactivate the dome on the same point if that point is within range.
All creatures inside this dome hears each others thoughts. When a creature starts their turn in or enters the dome, the dome might overwhelm them. They need to do a Int saving throw against your spell save DC. If a creature fails they are stunned until the start of their next turn, at that point they can try to repeat it or choose to ignore the voices for the rest of the domes duration. They will then not be able to interact with the effects of the dome, but they can still be the subject of such an effect. On a successful save they know the location of all creatures in the domain, attacks from within the domain have disadvantage on you and you have advantage on all Dex saves. Additionally a creature can spend an action to try to telepathically break someone else's concentration. They do an Int contest and the winner choses the outcome.
Whenever a creature loses concentration inside the domain all creatures inside can spend an reaction to try to pick up their thought. If only one creature choses to do so, they win. If multiple creatures attempts to pick up their thought. they all need to do a Int check, The one with the highest roll becomes the winner. The winner then gains concentration and can make choices as if they casted the spell. But the stats, additional effects, duration, placement and targeting stays the same. Spells that target self still target that creature. This counts for every way someone can lose concentration except running out of duration.
On higher levels: When the spell is casted at a higher level, the range and radius is increased by 5
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