Choose 2 targets within range, those targets must make an intelligence saving throw or be infused with opposing forces of matter. If a target succeeds on their save, they must make an intelligence save at the start of each of their turns until the spell ends. Whenever the targets physically interact or go within 10 feet of each other, both take 1d10 necrotic damage. Targets are effected if they move within 10 feet of each other or start their turn within 10 feet of their bonded "partner". If one target should fail and one succeed, the target that failed has a 10 feet radius in which the other target would move at half speed. When casting at higher levels, the damage increases by 1d10 for each level.
Previous Versions
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3/30/2018 7:51:31 AM
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Coming Soon
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