Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You attempt to sever a creature from immortality. You force a creature within range to make a Wisdom Saving Throw. Unconscious creatures automatically fail this saving throw. On failure, the creature loses the ability to regain Hit Points naturally, such as a Vampire Spawn’s Regeneration ability, for the duration.

* - (a sliver of wood)

Available For: Cleric (Legacy) Druid (Legacy)

HenrySpiderbane

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