Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Poison
The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon oozes unholy venom, and the attack deals an extra 1d4 poison damage to the target. Additionally, the target must succeed on a Constitution saving throw or be poisoned until the spell ends.
A creature poisoned by this spell takes 1d4 poison damage at the start of its turn and makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer poisoned.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
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Posted Dec 24, 2018I've decided to comment on my own things to invite discussion and explain thought process.
I actually think this is on the strong side between its damage and the poison condition but I think it compares to the other 1st level smite spells. Searing smite out-damages it and Wrathful Smite's frightened effect is as good in combat as the poison. The real balancer here is the fact that you automatically get to save at the end of your turn against this poisoned effect as opposed to needing to spend an action to put out the fire or save against the frightened.
I've always been a huge fan of the low damage that adds up over time kind of poison, which, sadly, pretty much doesn't exist, so that's the effect I was going for here.
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Posted Dec 31, 2018I think this spell is actually really good. The only comment I would make is that all official smite spells don't scale by slot level, so you can make of that what you will.
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Posted Jan 1, 2019Odd thing that, because, generally, yes smite spells don't scale by slot level except for when they do. Of the 7 original smites 5 don't scale by slot level but 2 of them do. Thunderous Smite (1st level), Wrathful Smite (1st level), Blinding Smite (3rd level), Staggering Smite (4th level) and Banishing Smite (5th level) don't; Searing Smite (1st level) and Branding Smite (2nd level) do. Which I actually think brings up a very good question: why? It makes very little sense to me and seems rather arbitrary. I personally don't see any reason why they all shouldn't scale or at the very least would rather none of them scale, either of those two things would make this easy. It's not level based, not damage type based, not die increment based, etc... Looking at them, the only real explanation that makes any amount of sense to me is, arguably, both Searing Smite and Branding Smite are primarily there to do damage or at least don't have strong effects attached to them like the rest of the smites do. I still think its a pretty weak explanation though. Divine Smite is typically better damage regardless unless you desperately need to set something on fire and are hoping the burn over time will make up the difference or need to be able to hit an invisible or soon to be invisible creature. Honestly the Branding Smite higher level scaling thing mostly just feels like a pity buff to make a guy feel better about using it instead of Divine Smite. Anyways, I don't think its game breaking by any means for every smite to scale with slot level so I figured I might as well add it on my smites and let other people decide whether or not they want them to be able to do so. I'll post this rambling on all of my smites with thoughts on my individual smites below.
I do think, one could argue, with the potential power of the Poisoned condition, it would be reasonable to say this spell should not scale with slot level like the rest of the not (mostly?) damage focused smites.