Level
3rd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Negation (...)

Using your strength of will, you cause one creature other than yourself that you touch to become so firmly entrenched within reality that it is protected from the effects of a chaos magic surge. The protected creature can make a DC 13 Charisma saving throw to negate the effect of a chaos magic surge that does not normally allow a saving throw, or it gains advantage on a saving throw that is normally allowed. Once the protected creature makes a successful saving throw allowed by surge dampener, the spell ends.

Spell Tags: Negation Warding

Available For: Bard (Legacy) Wizard (Legacy) Bard Wizard Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Fighter - Eldritch Knight Rogue - Arcane Trickster

Sacrefist

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