Level
2nd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
A haunting melody messes with the minds of its foe, forcing them to see more enemies than there was before. When cast, target creature must make a Wisdom Saving Throw. If failed, the creature now as disadvantage against you. Deaf creatures automatically succeed. The creature may attempted another saving throw as an action. The spell ends when it succeeds its Saving Throw, is deafened, or concentration is broken.
At higher levels, when cast at 3rd or higher slots, the range of the spell increases by 10ft for each slot above 2nd level.
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