You extend your hand, and chains of shadow erupt from the ground, coiling around a creature you can see within range. The chains pierce into the creature’s spirit, not its flesh, and bind its soul to yours.
The target must make a Wisdom saving throw. On a failure, it is Soul‑Shackled for the duration:
Soul‑Shackled Effects
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The creature is restrained by spectral chains.
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It takes 3d8 necrotic damage immediately, and 3d8 necrotic damage at the start of each of its turns.
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You gain temporary hit points equal to half the necrotic damage dealt.
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The creature’s shadow detaches, forming a Shadow Wraith under your control (use Shadow stat block, but HP = half the target’s HP).
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The creature has disadvantage on saving throws against being frightened.
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If the creature is frightened, the chains tighten, dealing an additional 2d8 psychic damage each turn.
On a Successful Save
The creature is not restrained, but still takes half the initial necrotic damage and its shadow flickers violently. You gain temporary hit points equal to the damage dealt.
🪦 Special: Revenant Synergy
Because Valerian is undead:
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If the target dies while Soul‑Shackled, you may choose to absorb a fragment of its soul, gaining advantage on attack rolls and saving throws until the end of your next long rest.
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The Shadow Wraith persists for 1 hour instead of disappearing.
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🎭 Visual Casting Description (for your vivid imagination)
When Valerian casts this spell:
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His eyes flare into white burning embers.
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His shadow stretches unnaturally long, then splits.
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The air temperature drops by 20 degrees instantly.
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The chains erupt from the ground like skeletal hands grasping upward.
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The target’s shadow screams silently as it is torn free.
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Valerian’s armor runes glow with cold violet light, pulsing like a heartbeat he no longer has.
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