Drawing power from the Void, you create three rays of unstable necrotic energy, which appear to coalesce from the shadows around you before thrusting toward targets within range. You can aim the rays at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 3d6 necrotic damage and must roll 1d6 to determine which ability score is drained. The target then reduces that ability score by 1d4 until the end of your next turn.
Ability Drain (1d6):
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
If the same creature is hit by multiple rays from this spell, roll separately for each hit to determine the drained ability score. The reduction from multiple hits can apply to the same ability score.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional ray for each slot level above 3rd.
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