Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. *)
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
DEX Save
Damage/Effect
Force

You create and hurl a handful of magical coins. Make two ranged spell attacks against creatures or objects in range. On a hit, the targets takes 1d6 Force damage. Hit or miss an explosion of coins occurs on the spot of the attack covering a 5 foot square in temporary magical coins.  An enemy moving into or out of this square must make a dexterity saving throw  or fall prone.

Cantrip Upgrade. The spell creates 4 coins at level 5, 6 coins at level 11, and 8 coins at level 17. You can direct the coins at the same target or at different ones. Make a separate attack roll for each coin.

Spell Tags: Damage

Available For: Bard - College of Glamour Cleric - Trickery Domain Paladin - Oath of the Noble Genies Rogue - Arcane Trickster Sorcerer - Wild Magic Sorcery Warlock - Celestial Patron Wizard - Illusionist

Darth_Chuckles

Comments

Posts Quoted:
Reply
Clear All Quotes