Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
(5 ft. *)
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
DEX Save
Damage/Effect
Force
You create and hurl a handful of magical coins. Make two ranged spell attacks against creatures or objects in range. On a hit, the targets takes 1d6 Force damage. Hit or miss an explosion of coins occurs on the spot of the attack covering a 5 foot square in temporary magical coins. An enemy moving into or out of this square must make a dexterity saving throw or fall prone.
Cantrip Upgrade. The spell creates 4 coins at level 5, 6 coins at level 11, and 8 coins at level 17. You can direct the coins at the same target or at different ones. Make a separate attack roll for each coin.
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