Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
As a creature you can see in range dies, exluding constructs and undead, you can disperse the last of it's life energy in a burst of necrotic energy that destroyes the corpse to explosive effect. Every creature within 10ft of the corpse must make a Dexterity saving throw. On a failure, targets take 3d6 necrotic damage. On a success creatures take half damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 2d6 for each slot level above 2st.
* - which you take when a creature you can see dies
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