A Faint light spurts from the Casters Fingertips there, it stays in Place gathering Magical energy, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into 4 Rays Each Dealing 2d6 Radiant Damage.
The bead begins with 4 rays stored within it. At the end of each of your turns while the spell persists, it gains 1 additional ray, to a maximum of 10 rays.
If at the end of your turn the bead has not yet detonated, the number of Rays increases by 1 For each ray, choose a creature you can see within 60 feet of the bead. Make a ranged spell attack against the target. On a hit, the target takes 2d6 radiant damage.
You may Direct multiple rays at the same creature or divide them among several creatures.
At higher levels. When you cast this spell using a spell slot of 5th level or higher, the bead begins with 1 additional ray for each slot level above 4th.
* - ((50gp worth of magical mirror shards on a hot day))
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