Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant

A Faint light spurts from the Casters Fingertips there, it stays in Place gathering Magical energy, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into 4 Rays Each Dealing 2d6 Radiant Damage.

The bead begins with 4 rays stored within it. At the end of each of your turns while the spell persists, it gains 1 additional ray, to a maximum of 10 rays.

If at the end of your turn the bead has not yet detonated, the number of Rays increases by 1 For each ray, choose a creature you can see within 60 feet of the bead. Make a ranged spell attack against the target. On a hit, the target takes 2d6 radiant damage.

You may Direct multiple rays at the same creature or divide them among several creatures.

At higher levels. When you cast this spell using a spell slot of 5th level or higher, the bead begins with 1 additional ray for each slot level above 4th.

* - ((50gp worth of magical mirror shards on a hot day))

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Warlock (Legacy) - The Many Artificer (Legacy) - Artillerist (Legacy)

RedReapee

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