"To force someone to love you is the gravest sin one can commit. It is the removal of will, the bending of the natural order. Profane magick of the highest degree." - Unattributed
Born of a deep fear of being alone, the caster wove together obsession and desire. As part of the casting of this spell, you weave a chord of magical energy between yourself and the target creature. Name any creature you are aware of and know the name of to begin casting this one-hour ritual. The targeted creature must make three successive saves or fall under the effects of this spell. If the targeted creature succeeds against any of the following saves the spell fizzles and the creature is aware of your casting. They become immune to future castings of Blind Obsession unless a Wish spell is used to remove their immunity.
Intelligence Saving Throw: On a failure, the target is unaware of your tampering with their mental state. The affected creature has disadvantage on all d20 checks against the casting creature.
Wisdom Saving Throw: On a failure, the creature falls under the effect of Obsession. Obsession is a special condition that binds the two creatures together when you are more than your movement speed apart; the affected creature must use whatever means necessary to return to your side. Even using a special reaction to move as close as possible to you. If the creature fails this save by 5 or more, this save will become Manic Obsession. Manic Obsession is a special condition which colors all interactions with other creatures in negative light. If the object of Manic Obsession interacts with a creature that is not the affected creature, the affected creature begins to spiral and may become hostile to those creatures. This triggers the special condition Blind Rage. Blind Rage is a special condition that causes the affected creature to fight any creature that is not its Manic Obsession wildly. They have advantage on attack rolls against the object of their Blind Rage, but all attacks against them are made with advantage.
Charisma Saving Throw: On a failure, the creature falls under the effect of the special condition Mine. Mine is a special condition that distorts the creature's will. The creature is completely suggestible to the caster's commands. They follow all commands, no matter how dangerous they might be to their own health. They are utterly devoted to the caster and will know where they are across any plane of existence.
Previous Versions
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9/17/2026 5:21:24 PM
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Coming Soon
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