Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Hour
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Damage (...)

You compose a string of words that slithers into the listener's mind, disabling it.

Choose a target who can hear you, they must make an Intelligence saving throw. On a failed save, their mind is filled with an almost pleasant feeling of confusion, as if they were drunk or feverish. They take 3d6 psychic damage, and have disadvantage on Intelligence saving throws and checks, and Perception checks. In combat, the target can try to make the Intelligence saving throw at the end of their turn, on a failed save it takes an extra 1d4 damage.  Out of combat they can try the save every 10 minutes, with the same consequences.  On a succesful save, the target takes half damage, and the effect ends. If the target cannot hear you, or falls unconscious, the spell ends.

Spell Tags: Damage Debuff

Available For: Bard (Legacy) Warlock (Legacy) - The Archfey (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

SaffronClarke

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