You touch a creature, and that creature must succeed on a Wisdom saving throw or become Cursed for the Duration of the spell. When you cast this spell, choose the nature of the curse from the following options.
• Choose one ability score. While Cursed, the target has that score lowered by four and has disadvantage on any, saving throws, checks or attack rolls using that particular stat.
• While Cursed, the target suffers a continuous immense pain, which prevents them from casting and gives them disadvantage on attack rolls, additionally, the target takes 2d8 psychic damage every turn until the curse is dispelled or the target dies.
• While the target is Cursed, your attacks and spells deal an extra 2d8 necrotic damage and you are able to discern the location of the target within a mile as long as they are on the same plane
A player may invent a new curse, but it should be no more powerful than those listed above, and the Dungeon Master (DM) has final say on the curse's effect. The power of a curse can be increased with a higher level cast of this spell.
A Remove Curse spell must be cast at the same spell level to dispell this curse. A greater restoration cannot dispell the curse nor remove any particular parts of the spell. A wish spell can remove this curse.
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