You touch a creature or object, if the target is a creature it must succeed on a Wisdom saving throw or become Cursed for the rest of their lives and beyond. When you cast this spell, choose the nature of the curse, a player may invent a new curse, but the Dungeon Master (DM) has the final say on the curse's effect. Bestowing a deathly curse will curse the target forever unless designated otherwise or until dispelled. You may choose to have the target themselves upon death have the curse persist with them or persist in an heir or lineage if available, though once decided this may not be changed. Once a deathly curse has been uttered it can only be dispelled and never changed unless the target of a wish spell.
Curses of this potency can range from the curse of Medusa, or perhaps something akin to a Midas touch. Curses can be excruciating painful directly or indirectly. Players are suggested to come up with one of their own volitions, note curses are meant to be terrible and may not directly hurt the target, but everyone around them. Be very careful about what exactly the curse entails. Cursing an object may have effects along the lines of anyone who opens this suffers the following.
The target of this spell must be touched by the caster's blood though the caster does not have to touch the target themselves. This meaning that the target could suffer the curse if the blood alone touches them in any way without the touch of the caster.
A Remove Curse spell cannot remove this curse. A greater restoration cannot dispell the curse nor remove any particular parts of the spell. A wish spell is can remove or alter this curse.
* - ( a single drop of blood of the caster (this blood must touch the target))
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