Level
4th
Casting Time
1 Action
Range/Area
590 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Command everyone not covering or blocking their ears for something to happen, at the cost of health. Damage is calculated via complexity.

Simple commands would be something that wouldn't harm or hinder the target(s), like moving.

Slightly complex commands can put the target at a disadvantage or hinder the target, but doesn't directly harm them, and is still doable by a normal human. 

Complex commands can actively hurt a target and can be impossible to do by a regular person. (Example: "Get crushed" would suddenly crush someone to the ground"

Very complex commands can do a broader variety of actions. (Example: "Blast away" would send the target flying away quickly)

Lethal commands are the limit of the commands. there are only 4 lethal commands: "Heart Attack" (Pretty self explanatory, 7d20 to self on cast), "Explode" (Targets explodes in a 60 foot radius, dealing 10d10 damage, 5d20 to self), "Die" (Causes every target to make a intelligence saving throw. if failed, all targets below 100 health die, and all targets above 100 health take 8d12 psychic. 9d20 to self, and "Obliterate" (Scatters every single atom of one Person who can hear you and is in sight across every single plane of existence, millions of miles apart. Instant death to caster)

 Simple: No damage

Slightly complex: 2d6, - 1d6 per upcast level, down to 0d6

Complex: 4d6, - 1d6 per upcast level, down to 1d6

Very complex: 6d8, - 1d8 per upcast level, down to 2d8

Lethal: (Varies)

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster

John_evil12

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