Conjure and throw a ball of water to soak your foes, leaving them vulnerable to follow-up attacks. Choose a point within range. Each creature in a 5-foot-radius sphere centered on that point a must make a Dexterity saving throw. A target becomes Drenched for 1 minute on a failed save, and avoids being Drenched on a successful one.
While Drenched a creature has disadvantage on saving throws against spells that deal Cold or Lightning damage. Additionally, spell attack rolls that deal Cold or Lightning damage are made with advantage against Drenched targets.
Once 1 minute has elapsed, or the target takes Cold or Lightning damage, the target is no longer Drenched. A creature can use a cleaning spell such as Prestidigitation to remove the Drenched status from themselves or someone else.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/20/2026 10:17:22 PM
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2
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1
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1.1
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Coming Soon
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