Level
7th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You create a dome of magical force centered around you. the dome has a radius of 15ft and stays fixed in place once casted. any attack roll made against the shield (or a ranged attack directed towards any point inside the dome) must succeed against your AC or fail to hit. The shield has 20 HP, and lasts until you decide to stop casting it or it is reduced to 0 HP. Any creature inside the shield can leave whenever they wish but cannot re-enter afterwards. 

Creatures inside the shield cannot make ranged attacks against creatures outside the shield, but can move freely and complete normal activities within its radius. any creatures wishing to teleport into the shields radius must succeed on a DC 13 wisdom saving throw or take 1d4 damage.

At higher levels: Using a higher level spell slot, you can increase the radius and HP of the shield, adding 5 HP and 5ft per slot level above 6.

Spell Tags: Warding

Available For: Wizard (Legacy) Wizard

Just_A_Deer

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