Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You ward one doorway, corridor, bridge, archway, or other passage no more than 20 feet wide and 20 feet high.

Choose one creature type when you cast the spell: Aberration, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Monstrosity, Ooze, Plant, or Undead. Humanoids can also be selected, but you must designate a visible insignia, magical mark, organization, or specific group rather than excluding all Humanoids.

When an affected creature attempts to cross the threshold, it must make a Charisma saving throw. On a failed save, it can’t cross and is pushed to the nearest unoccupied space on the side from which it approached. Its Speed becomes 0 until the end of its turn.

On a successful save, the creature crosses normally and is immune to this casting for 24 hours.

Teleportation across the threshold also triggers the saving throw. On a failure, the teleportation fails, though any spell slot or limited resource used is expended.

* - (chalk)

Spell Tags: Warding

Available For: Wizard

TheGrimFrogger

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