You ward one doorway, corridor, bridge, archway, or other passage no more than 20 feet wide and 20 feet high.
Choose one creature type when you cast the spell: Aberration, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Monstrosity, Ooze, Plant, or Undead. Humanoids can also be selected, but you must designate a visible insignia, magical mark, organization, or specific group rather than excluding all Humanoids.
When an affected creature attempts to cross the threshold, it must make a Charisma saving throw. On a failed save, it can’t cross and is pushed to the nearest unoccupied space on the side from which it approached. Its Speed becomes 0 until the end of its turn.
On a successful save, the creature crosses normally and is immune to this casting for 24 hours.
Teleportation across the threshold also triggers the saving throw. On a failure, the teleportation fails, though any spell slot or limited resource used is expended.
* - (chalk)
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