You call upon primal spirits to fill your allies with supernatural speed and ferocity. Choose up to three willing creatures you can see within range.
Until the spell ends, each affected creature gains the following benefits:
• Its Speed increases by 10 feet.
• It has Advantage on Strength checks and Strength saving throws.
• Once on each of its turns when it hits with a weapon attack, the attack deals an extra 1d6 damage. The creature chooses whether this additional damage is Lightning, Thunder, or Fire when the damage is dealt.
• It has Advantage on saving throws against the Frightened condition.
The spell ends on a creature if it becomes Incapacitated.
Enhancement Totem. A Shaman can cast Bloodlust only while their Enhancement Totem is active.
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