Level
7th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
3 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You cast a set of seven gaming dice at a target. The target makes a wisdom save. If successful, the target takes 7d6 psychic damage. On a fail, the target takes no damage. However, the caster rolls a d6. The affected character loses access to any ability requiring the use of a type of die, decided by the following chart:
1- d4
2- d6
3- d8
4- d10
5- d12
6- d100
The target may make a wisdom saving throw at the start of their turn to regain their lost abilities, or they gain them back after three turns.
* - (A set of gilt gaming dice, worth 300gp.)