Level
2nd
Casting Time
1 Action
Range/Area
Self
(10 ft. *)
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
You throw out bursts of air which batter all hostile creatures within 10 feet of you. Each Hostile in the area must make a Dexterity saving throw. On a failed save, a target takes 4d6 bludgeoning damage and can't take reactions until its next turn. On a successful save, a creature takes half as much damage, and suffers no other effect.
At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 2nd.
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