Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You fire a Bouncing Bolt of magical energy at one target within range, the target may choose to be hit by the attack. If you hit, choose one of the following effects:

1: The target begins to glow and all attacks against it have advantage for the next round.

2: The target is knocked back, or pulled forward, 10ft.

3: The target must pass a STR save or vines restrain them to the floor (the target can re-roll the save at the start of each turn).

4: The target loses 10ft of movement speed.

5: The target gains disadvantage on a save or ability check of your choice for one round.

6: Spell Combination: if you cast a second spell as your action (the spell cannot deal damage, or have a size associated with it (like mass healing word or sleet storm)), the bolt takes that spell’s properties and applies it to the target. 

 

After hitting a target, roll 3d4, if any two dice have the same result, you can target another creature with advantage. After bouncing, remove half of all dice (rounded up) that matched, and if you have at least 2d4 remaining, you may attempt to bounce again.

At Higher Levels: When you reach certain levels, you may increase the amount of d4’s used for bouncing, or the target effects (such as feet pushed), by: LVL 5: 2X, LVL 11: 3X, LVL 17: 4X. 
Additionally, you may cast this spell at higher slot levels, for each additional slot level above 0th, add 1d4 to the bounce dice (before multiplications).

 

Available For: Sorcerer (Legacy) - Divine Soul

GisBanana555

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