You reach out and target either one creature, or one object you can see within range, and force them away or closer to you, as if you had a magnetic force constantly around you. If you target a creature with this spell, the creature must make a Strength saving throw against your spell save DC. The creature has disadvantage if they are wearing metal armour. If the creature fails, you decide whether you want them to be pulled towards you or away from you. If they are pulled towards you, they are launched 30 ft towards you, and if they move more than 30 ft away from you, they must make a Strength saving throw or be launched towards you. If they are pushed away from you, they are launched 30 ft away from you, and if they move within 30 ft of you, they must make a Strength saving throw or be launched 30 ft away. if they hit anything along the way, they take stop moving and take damage that is 1d6 bludgeoning damage for every 5 ft they were launched until they hit that point, and they must make a Constitution saving throw against your spell save DC or be stunned for 1 minute, and they may repeat the save at the end of each of their turns. If you choose to target an object, that object either is launched 30 ft towards or away from you. If the object is more than 10 lbs and you launch it towards another creature, that creature must make a Dexterity saving throw against your spell save DC or take 1d6 bludgeoning damage for every 5 ft the object flew and the object stops moving.
At higher levels.
If you cast this spell using a spell slot of 3rd or higher, increase the amount of targets by 1 for each spell slot used
* - (magnet and a small piece of metal)Previous Versions
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9/26/2026 11:23:09 PM
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