Level
7th
Casting Time
1 Action Ritual
Range/Area
90 ft. (30 ft. )
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion

You create a 30-foot-radius area around a point that you choose within range. An intelligent creature that enters the area or starts its turn there must make a Wisdom saving throw. On a failed save, the creature starts to engage in celebratory revelry: drinking, singing, laughing, and dancing. Affected creatures are reluctant to leave the area until the spell ends, preferring to continue the festivities. They forsake appointments, cease caring about their woes, and generally behave in a cordial (if not hedonistic) manner. This preoccupation with merrymaking occurs regardless of an affected creature’s agenda or alignment. Assassins procrastinate, servants join in the celebration rather than working, and guards abandon their posts. The effect ends on a creature when it is attacked, takes damage, or is forced to leave the area. A creature that makes a successful saving throw can enter or leave the area without danger of being enchanted. A creature that fails the saving throw and is forcibly removed from the area must repeat the saving throw if it returns to the area.

Group Spellcasting. When other spellcasters aid you in casting this spell, the spell lasts for an additional hour for each spellcaster other than yourself, up to a maximum duration of 3 hours. When the primary caster casts the spell, each aiding caster must expend a 1st or higher spell slot during the ritual, though only the primary caster needs to have the elven ritual spell on their spell list. An aiding caster can be of any level, so long as the aiding caster can cast spells of 1st level or higher. Casters that can’t normally cast ritual spells, such as sorcerers and paladins, can still aid the primary caster.

Ritual Focus. If you expend your ritual focus, an unaffected intelligent creature must make a new saving throw every time it starts its turn in the area, even if it has previously succeeded on a save against the spell. To expend a ritual focus, pay twice the cost of the material component in the ritual. This might represent the material component’s construction of higher-quality materials, or it might simply mean using more of the listed material component, whichever is most appropriate. If a ritual’s material component normally does not cost any gold, to expend its ritual focus, spend 100 gp.

* - (a small party favor)

Spell Tags: Compulsion

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Sorcerer Wizard

Sacrefist

Comments

Posts Quoted:
Reply
Clear All Quotes