Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Your body briefly liquefies into a mass of blood before reforming elsewhere.
You teleport up to 10 feet to an unoccupied space you can see.
You can teleport through creatures, but you cannot teleport through solid objects.
Blood Frenzy
While in Blood Frenzy, your teleportation distance increases to 20 feet.
Blood Stack Enhancement
You may expend 1 Blood Stack when casting Bloodstep.
If you do, choose one:
Blood Rush.
You teleport up to 30 feet instead.
Bloody Arrival.
When you appear, each creature within 5 feet of you must make a Dexterity saving throw.
On a failure, it takes 1d6 necrotic damage.
Blood Escape.
You gain +2 AC until the beginning of your next turn.
At Higher Levels
The Bloody Arrival damage increases:
- 5th: 2d6
- 11th: 3d6
- 17th: 4d6
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