Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Your body briefly liquefies into a mass of blood before reforming elsewhere.

You teleport up to 10 feet to an unoccupied space you can see.

You can teleport through creatures, but you cannot teleport through solid objects.

Blood Frenzy

While in Blood Frenzy, your teleportation distance increases to 20 feet.

Blood Stack Enhancement

You may expend 1 Blood Stack when casting Bloodstep.

If you do, choose one:

Blood Rush.
You teleport up to 30 feet instead.

Bloody Arrival.
When you appear, each creature within 5 feet of you must make a Dexterity saving throw.

On a failure, it takes 1d6 necrotic damage.

Blood Escape.
You gain +2 AC until the beginning of your next turn.

At Higher Levels

The Bloody Arrival damage increases:

  • 5th: 2d6
  • 11th: 3d6
  • 17th: 4d6

Available For: Wizard

SerperiorArizona

Comments

Posts Quoted:
Reply
Clear All Quotes