This spell raises a recently slain enemy to fight for you.
When cast, the targeted corpse rises up with a groan. A purple, glowing energy surrounds it and a spectral hourglass appears over its head. It moves with berserk rage, as though it is dashing. The creature must have been recently killed and it cannot be a higher level/CR than the caster or the spell automatically fails.
The creature has hit points equal to its maximum when it was living and it retains its same stats. It will ignore any commands and moves toward and attacks the nearest enemy with its most damaging attack. All melee attacks it makes are an additional +2 to hit and damage rolls are always calculated at the highest number on the dice. Since the creature is attacking recklessly it suffers a -2 penalty to armor class.
When the sands run out, the creature turns into a pillar of salt.
At higher levels: For every additional level above 2, the caster can raise one additional enemy.
Comments