When you use this spell, the empty vial or bottle that you touch fills with magic infused Fireball Whiskey. When consumed, the drinker heals 1d10 hit points and receives resistance from the frightened condition for 1 hour, however, if someone consumes more than 2 of these, the consumer must roll a constituition saving throw with a DC of 10 . Upon a success, the fireball whisky acts as normal, however, upon a failure, the consumer gains disadvantages to all intelligence based checks for 4 hours with it doubling in time for every shot taken after the failure. Should the consumer take a long rest while still udner the effects of the failure, the consumer gets 1 level of exhaustion.
In Higher Spell Levels: Add 1d10 for each level
* - (an empty vial or bottle )
Comments