Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
Choose one creature you can see within range. It makes a Wisdom saving throw, taking 2d6 Psychic damage on a failed save or half as much on a successful one. On a failed save, a faint audible note follows it until the start of your next turn. During that time, it gains no benefit from the Invisible condition against you, and it cannot become Hidden from you. This spell does not let you see through cover or perceive a creature beyond your senses.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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