You begin playing a haunting funeral melody, calling forth the voices of the dead. Faint spirits materialize around you, carrying spectral fiddles, drums, harps, and other instruments as they join your requiem.
You may have any creature that enters the Area or starts its turn there make a Wisdom saving throw. On a failed save, they take 2d8 necrotic damage and become frightened of you until the end of your next turn. On a successful save, they take half as much damage and aren't frightened.
For the spell's duration, spectral musicians follow you and the requiem can be heard throughout the spell's area.
Whenever a creature dies within 30 feet of you while the requiem is playing, choose one of the following:
Lament. One creature you can see within 30 feet of you takes 1d8 necrotic damage.
Remembrance. One creature you can see within 30 feet of you gains 1d8 hit points.
The spirit of the fallen creature briefly joins the spectral chorus before fading away.
When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d8 for each slot level above 3rd.
“Lay me down beneath the grain,
Let the earth reclaim my name.
Bone to soil and blood to rain—
When you call, I rise again.”
* - (An instrument, a grain of wheat and a piece of bone.)
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