Level
Cantrip
Casting Time
1 Action
Range/Area
25 ft.
Components
V
Duration
4 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
When you cast this spell, the targeted creature must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding causes no damage but imposes a –2 penalty on the creature's Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs.
A bleeding creature might also attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.
A cure wounds spell stops the bleeding before the spell's duration expires, as does a successful DC 10 Wisdom (Medicine) check.
The duration increases to 2 minutes at 5th level, 10 minutes at 11th level, and 1 hour at 17th level.
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