You play an old working song from the fields of Myrholt, and scatter a handful of earth upon the ground. Spectral farmers emerge from the surrounding darkness carrying lanterns, tools, timber, and baskets. over 10 minutes they construct a rustic wooden gate that you choose the location of within range, that exists partially within the mortal world and partially within the realm of the dead.
The gate remains for 24 hours.
The Homestead
Opening and walking through the gate you see a rustic farmhouse, barn, courtyard, garden, and several smaller outbuildings within an extradimensional space.
Only creatures you designate can open the gate.
The homestead comfortably accommodates up to 10 creatures.
Inside, the air is warm, beds are prepared, fires burn in stone hearths, lanterns remain lit, and a long wooden table is continually stocked with simple Myrholt fare: bread, stew, roasted vegetables, fruit, cheese, water, cider, and similar foods.
The Borrowed Hands
The homestead is tended by 20 spectral laborers resembling generations of Myrholt's dead.
They cannot attack.
They can cook, clean, mend mundane clothing and equipment, care for animals, sharpen weapons, maintain armor, prepare camps, carry objects, harvest plants, dig, construct simple objects, move rubble, tend wounds, and perform other ordinary labor at DM's discretion.
They understand your commands and can perform complicated tasks requiring no specialized knowledge.
The laborers can leave the homestead through its gate and work within 300 feet of the entrance.
This means you can establish the homestead beside a ruined bridge and send the dead to repair it, camp beside an archaeological site and have them excavate overnight, or stop beside a village and send them out to help harvest its fields.
The Bone Barn
The spectral barn contains enough space for 5 Large or smaller mounts or beasts.
The Borrowed Hands feed, groom, water, and care for them.
Creatures housed within the barn require no additional food or water while the spell lasts.
There are several skeletal farm animals and pets within the barn.
Grandmother's Pantry
Once during the spell's duration, a creature can ask the spectral cooks to prepare a restorative meal.
Up to 20 creatures participating in the meal regain 6d8 + your spellcasting ability modifier hit points and are cured of one disease or neutralized poison affecting them.
A creature can benefit from this meal only once per casting.
The Dead Keep Watch
The homestead never truly sleeps.
At least four spectral laborers constantly patrol its boundaries carrying lanterns, scythes, shepherd's crooks, or farm tools.
You immediately awaken if an unauthorized creature attempts to enter the extradimensional space , and are aware of the identity of any entity that attempts to scry on or use any spell to perceive anyone in the homestead.
A Place at the Table
There is always one additional chair at the head of the dining table.
If you possess the remains of a dead creature or an object strongly associated with one, you may place it upon that chair.
For the next hour, a harmless spectral likeness of that creature can sit at the table.
It cannot provide information it didn't know in life and isn't compelled to answer questions. It can speak, eat, drink, laugh, reminisce, or simply sit with those present.
Once the hour ends, the spirit rises from the table and disappears.
You can use A Place at the Table only once per casting.
When the Spell Ends
Ten minutes before the spell expires, a distant bell begins ringing across the fields.
The spectral laborers stop their work.
They put away their tools.
The cooks extinguish the hearths.
The farmhands gather outside the farmhouse.
Any creatures or objects remaining inside are harmlessly returned to the location of the entrance.
Then the spectral workers walk together into the surrounding fields and gradually disappear.
The final spirit closes the wooden gate behind them.
The gate fades away.
And where the homestead stood, you find a small bundle containing a day's rations of food from the fields of Myrholt.
* - (A handful of fertile dirt and a bone taken from a willing deceased creature.)
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