Level
5th
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Prone

After months, maybe years, of training you've honed your skills enough to call on the power of a God. Thor, the God of Thunder, has given you a personal affinity for his own element and allowed you to harness it as a weapon. After spending a full four hour cycle meditating you gain the ability to harness stormy energy. Your fists begin to crackle and give off a blue-ish light. When you make an unarmed melee attack on your enemy, add 4d8 Thunder damage to the attack. In addition, the target must then make a Strength saving throw or be knocked prone. 

Using this power granted by Thor has it's consequences however. Once you use this spell, you must make a Constitution saving throw equal to your own spell save DC or become fatigued for 1d4 rounds.

Cast at levels above 5th, add 1d8 to the damage roll.

* - (Mica Chip and Copper Wire)

Available For: Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic

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