you channel elemental flames into a weapon you are holding, imbuing it with bright chaotic flames.
you make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you can choose to make it explodes in a burst of flames. Each creature within 5-foot radius of the target takes fire damage equal to
your spellcasting ability modifier. A creature behind total cover isn't damaged.
This spell's damage increases when you reach higher levels. 5th level - 1d8+Spellcasting Modifier / Aoe Damage equals 1d4+Spellcasting Modifier, 11th level - 2d8+Spellcasting Modifier / Aoe damage 2d4+Spellcating Modifier 17th level - 3d8+Spellcasting Modifier / Aoe Damage equals 3d4+Spellcasting Modifier
* - (A weapon)
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