Level
2nd
Casting Time
1 Action
Range/Area
80 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

A small ball of flame forms in the palm of your hand and is thrown like a ball. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

There usually isn't a point to use this at higher levels as it's typically replaced by the normal fireball spell at level 5.

* - (a tiny ball of bat guano and sulfur)

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2026 12:35:56 AM
2
1
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie

corpsmanmontes

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