Level
2nd
Casting Time
1 Action
Range/Area
80 ft.
(10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
A small ball of flame forms in the palm of your hand and is thrown like a ball. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
There usually isn't a point to use this at higher levels as it's typically replaced by the normal fireball spell at level 5.
* - (a tiny ball of bat guano and sulfur)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/4/2026 12:35:56 AM
|
2
|
1
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Coming Soon
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