You touch a willing creature and isolate a specific injured portion of its body inside a shimmering, translucent sphere of localized stasis. The sphere occupies a space up to the size of a 5-inch radius (roughly the size of a football).For the duration, the trapped section of the body is suspended in time. While within the sphere, any active poisons, curses, or ongoing harmful effects (non-magical or magical in nature, ex. such as magical burning) affecting that specific area are suppressed. When the spell ends, the timeline of the targeted area rewinds to a state before the trauma occurred, producing the following effects:
The creature regains 40 hit points.
Any poisons, ongoing non-magical damage, or curses localized to that area are ended.
If a limb or organ within the sphere was severed or lost within the last 24 hours, it is restored and reattached.
At Higher Levels.
When you cast this spell using a spell slot of 6th level or higher, the radius of the stasis sphere increases to affect larger portions of the target's body.
6th level: 1-foot radius (an entire arm or leg) and the creature regains 55 hit points
7th level: 2-foot radius (the torso or upper body) and the creature regains 70 hit points
8th level: 3-foot radius (a Small creature's entire body) and the creature regains 85 hit points
9th level: 4-foot radius, allowing you to encapsulate the entire body of a Medium or smaller creature. If cast at 9th level, the creature regains 100 hit points, and all active poisons, curses, and debilitating conditions affecting the creature immediately end.
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