Your growing connection to the sea allows you to conjure and manipulate its waves from even the smallest drop of water.
Create 2 parallel waves (10ft long, 5ft tall, and 5ft wide) with a distance of at least 10ft between them then crash them together. Any creature caught in the middle must make a Dexterity saving throw. If they fail, they take 4d6 bludgeoning damage and are moved to where the waves meet. If they succeed they take half damage and are not moved. After the spell finishes, it leave a 5ft radius puddle of water at their crashing point.
If this spell is cast at spell level 3 or above, you can extend the wave length by 2.5ft per level, increase the distance between the waves by 5ft per level, and increase the damage by 1d6 per level.
* - (A drop of water)Previous Versions
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10/5/2026 1:36:01 AM
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