Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
10 Hours
School
Enchantment
Attack/Save
None
Damage/Effect

you point towards you or your allies' dominant hand, the target immediately gets a surge of energy flowing through their veins.

depending on the class they have the following effects

Artificer. a magic item they create can have double the normal effects that would make an Artificer Magic Item

Barbarian. rage can one-shot creatures by doing the following: rolling a critical hit, rolling another D20 for extra damage, and rolling another critical hit instantly kills the target

Bard. can use Bardic Inspiration for an infinite number of times until the spell ends

Cleric. healing spells don't consume spell slots

Druid. can Wild Shape into any creature of any size with the required features of that level

Fighter. can use features that require a rest infinitely until the spell ends

Monk. rolling a critical hit pushes targets away by 1D10 * 5 feet

Paladin. the oath cannot be broken while the spell is active

Ranger. gain a *2 buff to all rolls when in either Favored Terrain or fighting Favored Enemy, a *4 bonus if both

Rogue. unable to be detected by anyone other than the caster and their allies, even in plain sight

Sorcerer. regain all sorcery points and cannot deplete when the spell's active

Warlock. cannot run out of spell slots

Wizard. any spell with a more powerful variant uses that spell instead

if they are multiclassed then they get all the buffs for their classes

Available For: Wizard Bard - College of Dance Cleric - War Domain Druid - Circle of the Moon Fighter - Eldritch Knight Paladin - Oath of Devotion Ranger - Hunter Sorcerer - Wild Magic Sorcery Warlock - Archfey Patron

conolord

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