you point towards you or your allies' dominant hand, the target immediately gets a surge of energy flowing through their veins.
depending on the class they have the following effects
Artificer. a magic item they create can have double the normal effects that would make an Artificer Magic Item
Barbarian. rage can one-shot creatures by doing the following: rolling a critical hit, rolling another D20 for extra damage, and rolling another critical hit instantly kills the target
Bard. can use Bardic Inspiration for an infinite number of times until the spell ends
Cleric. healing spells don't consume spell slots
Druid. can Wild Shape into any creature of any size with the required features of that level
Fighter. can use features that require a rest infinitely until the spell ends
Monk. rolling a critical hit pushes targets away by 1D10 * 5 feet
Paladin. the oath cannot be broken while the spell is active
Ranger. gain a *2 buff to all rolls when in either Favored Terrain or fighting Favored Enemy, a *4 bonus if both
Rogue. unable to be detected by anyone other than the caster and their allies, even in plain sight
Sorcerer. regain all sorcery points and cannot deplete when the spell's active
Warlock. cannot run out of spell slots
Wizard. any spell with a more powerful variant uses that spell instead
if they are multiclassed then they get all the buffs for their classes
Comments