Level
Cantrip
Casting Time
1 Action
Range/Area
2,000 ft. (60 ft. *)
Components
V, S, M *
Duration
Concentration 3 Rounds
School
Evocation
Attack/Save
CHA Save
Damage/Effect
you cast this spell by pointing a fishing rod at a location you can see within range. A massive, roaring payload of explosive energy is unleashed from above, raining down destruction in a 60-foot-radius, 1,000-foot-high cylinder centered on that point.
The Initial Blast (The Core)
When you first cast the spell, and at the start of each of your turns for the duration, the sky breaks open with an apocalyptic barrage of explosions.
  • Each creature within the 60-foot-radius core cylinder must make a Dexterity saving throw.
  • On a failed save, a creature takes 12d6 force damage and 12d6 fire damage. On a successful save, they take half as much damage.
  • Structures and Objects: Non-magical structures, buildings, and vehicles within this core radius automatically fail the save and take double damage from the blast.
The Shockwave & Fallout (The Scatter)
The sheer volume of explosives forces a catastrophic rolling shockwave outward.
  • A 300-foot-radius outer ring extending past the core cylinder becomes difficult terrain as structures shatter and debris flies.
  • Any creature that starts its turn within this 300-foot shockwave radius or enters it for the first time on a turn must succeed on a Constitution saving throw or take 4d6 thunder damage from the deafening concussive force and be knocked prone.
Environmental Obliteration
 
 
When the spell ends, the targeted landscape is fundamentally altered. All dirt, stone, and structures within the core 60-foot radius are hollowed out, leaving a massive, smoking, barren crater. All non-magical plant life, trees, the caster, and small items left unprotected in the area are permanently reduced to ash.

 
* - ((a fishing rod and a miniature brass targeting lens worth at least 500 gp))

Available For: Sorcerer Warlock Wizard

LuNaM00n12

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