You take on a semblance of divinity for the duration. During this time, you have Immunity to Necrotic, Poison, and Radiant damage and the Charmed, Frightened, and Poisoned conditions. For the duration of the spell, you gain a +5 bonus to Armor Class, damage and attack rolls, and DCs using a spell, feature, or weapon, hit points you restore using a spell or feature, and your saving throws. As a Magic action while the spell is active, you can direct blasts of divine energy towards up to 3 different targets you can see within range. Choose either a healing or a damaging blast when you choose the target. If you choose healing, the target regains hit points equal to 7d10 plus your spellcasting ability modifier. If you choose damage, the target takes Necrotic or Radiant damage (your choice) equal to 7d10 plus your spellcasting ability modifier. When the spell ends, any creature of your choice within range that has the Blinded, Deafened, Poisoned, or Prone condition has those conditions end on it.
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10/8/2026 9:02:22 PM
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